/*
HP = hitPoints
MP = magicPoints
ATK = attackPower
DEF = defense
MAGIC = magicPower
MAGIC DEF = magicDefense
SPD = speed
HIT = hitChance
EVA = evasion
*/

#pragma once

#include <iostream>
#include <string>

using namespace std;

class Atributes
{
	private:
		int hitPoints, magicPoints;
		int attackPower, magicPower;
		int defense, magicDefense;
		int speed;
		int evasion;
		int hitChance;

	public:
		Atributes(void);
		~Atributes(void);
		
		void AddHitPoints(void) { hitPoints++; }
		void AddMagicPoints(void) { magicPoints; }
		void AddAttackPower(void) { attackPower++; }
		void AddMagicPower(void) { magicPower++; }
		void AddDefense(void) { defense++; }
		void AddMagicDefense(void) { magicDefense++; }
		void AddSpeed(void) { speed++; }
		void AddEvasion(void) { evasion++; }
		void AddHitChance(void) { hitChance++; }
};